quickstart guide

Welcome to Vox Imperium! This guide will attempt to get newcomers up to speed as quickly as possible.

Before we begin, there are two things you have to look for:
  • You are using Firefox, Internet Explorer 6, or Internet Explorer 7.
  • You have browser caching enabled. This speeds the game up dramatically!

You start at your home base. The Yellow lines around your base are your territorial borders. You can always return here by hitting the "Home Base" button located in the upper-left.

The first thing you want to do in a new game is to build a Worker. Click on the "Build Worker" command from the Actions window located on the right side of the screen. Only train one for now.


Your first goal is to build a Farmstead, which will gather Food for you. Select the worker by clicking on the Workers icon in the Units pane on the right side of the screen. Then click "Move" from the Actions pane.

Click the blue box and move your mouse to where you want to move the worker. Follow the on-screen directions to move the unit.


Once your worker is on a Plains tile and outside your borders, the "Build Farmstead" option becomes available. Click it and begin constructing your Farmstead.

You will notice that a Construction tile is placed over your worker. In Vox Imperium, all buildings take time to complete. A "Percentage Complete" counter is displayed in the Actions pane of all buildings under construction.

It is important to give your buildings space so they you can upgrade them later. A dense block of Farmsteads may look efficient, but later when you need Rare resources you'll wish you had separated them! For optimal building placement, make sure that the 8 squares around the center tile are empty.


Your next goal is to build a Logging Camp, which will provide you with Wood. Reselect your Worker from the Units pane and move him to a Forest tile that is outside your Yellow borders. From there, command him to "Build Logging Camp", just as you built the Farmstead.

Another construction tile appears. In Vox Imperium, Workers do not need to be present for the actual construction. Once the Construction tile is in place, the Worker is free to move on to other tasks.

Next, you should build a Mining Pit, which will provide you with Metal. Move your worker to a Hills tile that is outside your Yellow borders. Command him to "Build Mining Pit".

Your start position should now look something like this:


The most important things in the early game are to expand quickly and to increase your production base. Farmsteads, Logging Camps, and Mining Pits will all give you resources every pulse, allowing you a wider range of actions.

If you are missing one of the three basic resources (you have no Hills, or no Forest nearby), compensate by building an additional Farmstead, Logging Camp, or Mining Pit on the terrain that you do have. Later I'll show you how to use the Marketplace to exchange resources.

The other Worker commands are less useful in the early game. Camps, Barns, Forges, and Docks are all military buildings. It may not look it, but your Settlement is actualy quite tough. It can fight off attackers with its natural defense for a long time, so don't bother building troops. Since you don't need troops yet, you don't need military buildings.

Vox Imperium is a pulse based game. This means your empire runs itself, even when you are not paying attention and your browser is closed. Pulse times vary from game to game, and can be anywhere from every 20 seconds on up. You can tell when the next pulse is coming by looking at the countdown in the upper right hand corner.

Typical buildings take 12 pulses to finish, so they will be ready in six hours.

After time passes, your buildings will finish being constructed and your home base will look something like this:

If you are close enough, your existing borders will reach out and join with the borders of your new buildings. You own every tile enclosed in Yellow. Every point of enclosed territory adds to your score, so capture as much as you can!

For the moment, you still have resources in your inventory. Note you have 10 Good Metal -- Good Metal isn't very useful in the early game, so it is best if you sold it.


Click on the "Marketplace" button in the upper left to open the Marketplace panel. Here you can see the how much gold each of the resources is worth. Select "Sell" from the first drop-down, enter 10, and select "Good Metal" from the second drop down. Hit "Trade" to complete the transaction.

However, having Gold is almost as bad as having Good Metal rotting in your inventory. Open up the Marketplace again and buy as much Poor Food as your treasury allows.

Now return to your Settlement and buy as many Workers as you can. Not only do Workers construct buildings, but they also gather resources for you. Move your stack of Workers onto the Plains, so they can gather Food for you.


You can find out how many resources a building or Worker produces by bringing up its Production Pattern. Select your Settlement (or Worker) and click on the "View Production" button on the Actions pane. This will display the Production Pattern.

What kind of resource you get on each pulse is determined by chance. In the upper-right hand corner is the Tile Production Table: in this example, it is displaying the production potential for the Heavy Forest tile, which the Settlement is sitting on.

The Production Pattern shows that your Settlement has a production rating of x5. This means that every pulse, this Settlement gets 5 rolls on the Tile Production Table. This means that for each roll, you have a 94% chance of getting a Poor Wood, a 5% chance of getting a Good Wood, and a 1% of getting a Rare Wood.

So every pulse you will receive five resources from this tile -- all Wood, and probably Poor. Pulses occur every 30 minutes in standard games, but can vary in custom games.

As you upgrade your Farmsteads, Logging Camps, and Mining Pits, you will have greater chances of producing higher-quality resources.


As time passes, your buildings will produce resources for you. As you construct more buildings and upgrade the ones you have, your empire will eventually come to look like this.

At this point you can begin looking beyond your starting area and evaluating the strength of your neighbors. At some point, your expanding borders will come into conflict with foreign lands.. then the real game begins!