Online Gaming Communities Research

VG is an online gaming community established in May 2010. We have developed a great community and would love to share the experience with you.

Sense of community and related aspects of social support are a part of a player’s experience in social gaming. Rather than encouraging solitary game play, as was the case with the early digital games, interactive games now …

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ONLINE GAMING COMMUNITY IN A NUTSHELLWhile Bartle’s research comes from early MUDs (multiuser dungeons, ancestors of current online games and RPGs), it laid a foundation for the personas of gamers that has been used to describe many other online communities. Other …

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New research finds that online social behavior isn’t replacing offline social behavior in the gaming community. Instead, online gaming is expanding players’ social lives. The study was done by researchers at North Carolina State University, York University and the University of Ontario Institute …

setting an NFL record for touchdown passes by a quarterback in his first seven games with 19. He scrambled around and made play after play down the field, …

Bryan Hutson said he did some thorough research … loves to go to games, and he’s my biggest fan. He loves going to my games. "I really like the progressive attitude the school has with athletics, as well as academics. The community …

15 Blogs to Follow if You’re a Gamer Justin Stravarius on December 3rd 2010. game blogs, gamer, Gaming; Just like animated movies, video games in the past few …

Hello Riot & community. I am working on a comprehensive research paper exploring toxic behavior in online gaming communities/in-game and solutions companies have explored in addressing it. I had a question though, (and ideally I would like a red to confirm!) **how does Riot use machine learning …

Reason is simple enough; the graphics, story lines and excitement offered by them are not matched by the Kinect games. According to data compiled by NPD, a global research agency … two leading game reviewing communities …

It served as a telling detail for his ongoing study of social customs in Internet gaming communities … play online computer games like "City of Heroes" aren’t adolescent misfits. They tend to be what most would consider …

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